FAS modes was set to full enabled. Not civilian. Didn't stop the Destroyer from the starting of the Agents Mission (which I have no idea how or why the mission popped) from nearly wiping my entire civilian fleet (the thing pissing me off the most), all the free ships I got from completing the second mission (Don't really mind cause they were free), and hitting me just over 24 hours since I started the game. A destroyer with a level 10 admiral and 19k armor/hull points, Doing nearly 3k dmg per shot. Might not sound like a lot to players who have been playing for a while, but I had a total of 12 Vikings (the free ships), 15 fighters and 2 stealth fighters, and the fighters and stealth fighters were off on an attack mission (not like they would have mattered much). The only thing I have left is the small cargo ships that were with my attack fleet. So now I have no recyclers, which to me is a major resource unit, and the only way to get more is either struggle to get my rocket engine tech to level 6 or buy them with premium currency. Then there's the fact that I have to build them which costs a huge amount of resources (for someone of my level). And yes I know about the free one in the premium show and had already claimed it. And, since I have gone up a level (?) the number of targets available to me has dropped significantly.
Although to be fair, I was seriously pissed when I wrote this and to be fair the game isn't a Piece of shit. It does remind me of a couple other browser games that are very very similar, and no I'm not talking about Star Craft, and that's what really got me interested in it. It's combines the best elements of those games and created something really interesting. But there is some serious balance issues when a new player (a day old account) is getting hit by one of the most powerful ships in the game, with major tech bonuses and a high level admiral added to that, because of a mission/quest that decided to activate on it's own.