Hi,
I have recently seen many Superops with ridiculas amounts of structure that is actually larger than a colony.
One Superops nearby my colony have 2.5 BILLION structure hitpoints.
How broken is this?
That an ops can be so defence fat that its structure buildup becomes more than most colonies.
I highly recommend that these ops be Nerfed as they are only making the bigger players have an overly easy time.
I have recently seen many Superops with ridiculas amounts of structure that is actually larger than a colony.
One Superops nearby my colony have 2.5 BILLION structure hitpoints.
How broken is this?
That an ops can be so defence fat that its structure buildup becomes more than most colonies.
I highly recommend that these ops be Nerfed as they are only making the bigger players have an overly easy time.
20 Ноября 2024 19:28:40
Most of those OPS are part of the alliance network. They are what extend the alliance territory so that alliance members can be protected, and get bonuses to things like fleet speed and resource production. How would you like it if you had a planet in YOUR alliance's territory but someone blew up the OPS/moon/station/etc that had the alliance station/planetoid/PSI field concentrator on it that was giving you bonuses? In my case, I'd be pissed. Besides, OPS that extend the alliance network don't get moved, because that could disrupt the network and shrink the territory. Now, if it's an OPS that only does this so it can't be attacked or destroyed, without contributing to the alliance territory, then yeah, I'd agree with you UNLESS the owner is buffing it in order to prevent attacks once it begins contributing to the territory. If they are just doing it so they can fly around and attack anyone they want without any chance of a counterattack no matter how much fleet or gg power the enemy has, then yes, nerf the damn things. Otherwise, leave them alone.
BTW here are the bonuses these OPS give to members of their alliance:
The production bonus is worded wrong here, it is a general boost to all resource-producing objects. The taxes part is also wrong from what I understand - the taxes are extra income given to the alliance members in the territory.
BTW here are the bonuses these OPS give to members of their alliance:
The production bonus is worded wrong here, it is a general boost to all resource-producing objects. The taxes part is also wrong from what I understand - the taxes are extra income given to the alliance members in the territory.
20 дней назад
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