Upgrading the core of the battle system to version 4.5.9

Сообщение  Сообщение #1 
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Группа Terminator 180 32 50 Сообщений 5219
General changes:
- An error with the input of technologies in the large-scale battles was fixed.
- Fixed a bug due to which the buildings, which are able to attack, received incorrect values of the shooting period.

Terrans:
- Now the Defensive Matrix is triggered at the first receiving of damage, but not at a fixed time.
- Battleship:
- - a bug that caused the fact that the attack of Battleship could be slowed by Acid Spores was fixed.
- Destroyer:
- - We removed bug that caused the fact that the Battle Command might increase the effect of non-combat abilities.
- - The maximum effect of the Battle Command, which can be applied to the destroyers, reduced to 22%.
- - The effect of Battle Command was increased from 1250 to 8000.
- - The damage shot of destroyers was increased from 250 to 280.
- Battlecruiser:
- - we have removed a bug with the Yamato Cannon, when it shoots with a probability of 100% instead of 50%.
- - Yamato Cannon selects targets, the value of vitality of which is closer to the value of the damage from the attack.

Xerjs:
- Scourge:
- - Speed on the battlefield was increased from 400 to 600.
- - we added the delay of the first attack: 0.8 round (40 seconds at current settings).
- - In collisions between two groups of Scourges the equal exchange is guaranteed.

Tosses:
- Warden
- - Inflicts 1.5 times more damage on organic targets.
18 Ноября 2015 11:43:16
18 Ноября 2015 11:43:16
Сообщение  Сообщение #2 
Группа guest
An error with the input of technologies in the large-scale battles was fixed.
do few more test lol it wasnt fixed i saw a fight was showing firepower of 13m after refresh it went down to 6m
19 Ноября 2015 00:10:04
19 Ноября 2015 00:10:04

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