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Now: 24 August 2019 14:06

Announcement of introduction of 18 new OPS, orbital pirate stations

Post  Post #1 
Reputation 250
Group Terminator Alliance Experience 88 24 50 Points 20 725 672 Messages 4252
Warnings
Dear participants of the project, I am pleased to announce the launch of 18 new orbital pirate stations with special abilities to replace old planetary pirate stations.

This announcement is needed so that not all the abilities are distributed yet, you can give us ideas on them using the example of the abilities of the humans stations, which I will write. Such stations will not be built by players, only captured from pirates. Stations will go in order from the weakest points of the pirates to the strongest. I apologize to newbies for whom it may not be clear what I am writing and who do not know the abilities of all stations. Here are the gradations of points and abilities that the station receives from the buildings on it:

Humans, previously abilities were presented to the SC:
2000
Space station

20 000
Space Station
Phalanx

100 000
Space Station
Phalanx
Alstation

500 000
Space Station
Phalanx
Alstation
Gravity Gun

1 000 000
Space Station
Phalanx
Alstation
Gravity Gun
Gates

5 000 000
Space Station
Phalanx
Alstation
Gravity Gun
Gates
Leaf-lift




Approximate alignment of xerjs pirates, who later will get the skills of Dunkleosteus:
Xerjs:
2000
Entity

20 000
Entity
Phalanx

100 000
Entity
Phalanx
Second

500 000
Entity
Phalanx
Second
Alstation

1 000 000
Entity
Phalanx
Second
Alstation
Space Station

5 000 000
Entity
Phalanx
Second
Alstation
Space Station
Tribunal


We have no such layout for tosses, but we can put any buildings on the same principle or to change all that is already placed. All abilities will work at all stations, and buildings are available for upgrade.

Please express your ideas on the layout of abilities. The remaining parameters of the stations will be almost the same as those of the old planetary pirate stations (PS). We hope the Balance Editor will help with their balance, if he was not offended for the ban of his three game accounts.

It is desirable to add abilities on one station from the smallest to the largest. All stations will become orbital, i.e. they will not occupy a Colonization Technology  slot and the number of captured ones will not be limited. Possession, disposal and other of stations will be completely free, and players for example who cannot get Super Space Station will be able to capture the Orbital Pirate Station of pirate with million points with abilities of Super Space Station on it.

I ask you to discuss only stations in this topic; all other discussions about Balance Editor, cuts and bad administration are conducted in neighboring topics.

Attention! At the request of Balance Editor the construction and dismantling of any buildings at the Orbital Pirate Stations will be blocked.
17 October 2018 08:59
17 October 2018 08:59
Post  Post #2 
Reputation 3
Group toss Alliance United Nations Experience 24 4 13 Points 314 579 Messages 4
Warnings
i have only une question, wat hapens to the old planetary pirate stations (PS) that we already have captured, and build on them?
17 October 2018 09:27
17 October 2018 09:27
Post  Post #3 
Reputation 22
Group humans Alliance United Nations Experience 66 12 18 Points 2 137 465 Messages 3
Warnings
Toss space station:
the coughs are the most advanced breed, and the proof is due to the fact that it costs 1000 hc to get it.
so why do not they have their space station?
first the Graviton technology study, it comes from the toxins, so why do not they study it?
for the Toss space station
gravity gun (based on Special Weaponds technology, and gravitonian)
ability to move between the coordinates like the xerj
teleportation capacity like Terran
both
the Toss are the first race to have invented the destruction of the worlds
and in the war with the xerj they taught that technology to the Terran.
so why do not we have a Toss space station?

sory bad transletor.
coughs and toxins = toss

at the moment a pirate station can be captured by anyone, when the pirate station becomes an orbital, and a player captures it, what happens? will it become like a moon and no one can capture it, or does it always remain as before and can anyone capture it from the player?
if so, and anyone can capture it from the player would become unmanageable, because stronger players can steal it and increase their power, while the weaker ones would not be able to maintain it.
another question:
will the pirated orbiting stations have the possibility to build defenses, given that the current ones are not able to do so?
17 October 2018 11:06
17 October 2018 11:06
Post  Post #4 
Reputation 0
Group xerj Alliance Experience 3 1 6 Points 9 082 Messages 1
Warnings
I can't capture the station? I tried to colonise but impossible. I defeted the pirate but... please help!
5 August 2019 23:00
5 August 2019 23:00

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