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Does Psi Disrupter work as advertised? , Doesn't seem to function until it's destroyed in Round1

1
Репутация 4
Группа humans 71 4 7 Сообщений 15
The user on whose account the problem was detected:
TreeDan

Coordinates:


Date or time of the incident (according to server time):


Description:
Psi Disrupter doesn't seem to function in Round1, but it does seem to work in later rounds, after already being destroyed in Round 1. What good is it, if it doesn't work, in the beginning?

Actions required to repeat the problem:
Any battle as defender.

Screenshot:https://xcraft.net/battle/index.php?battle_id=f6010f6f6c8845b20a98e26b5c366abf
20 часов назад
20 часов назад
2
Репутация 117
Группа toss Альянс Heroic Hegemony 77 23 44 Очков 9 451 672 Сообщений 11
What exactly were you expecting the PSI Disrupter to do in a battle? It has no weapons so cannot defend itself, it's just vulnerable in a battle like a few other select buildings.
It's "power" is to slow down the movement of Xerj fleets in local coordinates but in a battle this isn't relevant (and wouldn't do anything but delay the inevitable even if it did have an effect)

The secret weapon developed by the Confederation in the dungeons of Tarsonis. It generates special PSI waves similar to the communication waves of Xerjs and is able to control them, override commands or interfere with movement. Psi disrupter affects swarms of Xerjs heading to any object in the local coordinates where it is built (including high orbit), reducing the speed of Xerjs' movement by 10% per level multiplicatively (does not affect "transport" missions and Bestiary gigalords). Has a chance (1%*[level] per day) to banish a Queen that is infecting a mine.
Psi Disrupter can be detected and destroyed in regular combat.
22 минуты назад
22 минуты назад

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