Charon: Discussion of new organized crime groups
Esteemed senators, it's no secret that new OPS are being developed to replace the old ones from Mission 6, independent of the missions as a whole. There will no longer be a need to create new accounts to attract more OPS, as the administration is proposing to link OPS to aggression.
Charon is a pirate satellite that can teleport other satellites, just like a Teleportation Gate can teleport a fleet.
Direction of the satellite's exit from Charon
We'd like to release the feature on August 24th, and instead of making any adjustments later, we'll immediately work with you to develop the best parameters.

So, let's get down to business.First question for the Senate.Here's how the probability of an OPS appearing for a specific player is written in the development:
Charon and the station can be destroyed, dropping scrap, but they will defend themselves.
1) How can we adjust the arrival of OPS so as not to reduce their value, while at the same time adding dynamics?
An example of how the current administration version works.
Aggression has exceeded 100, becoming, for example, 102. A new battle with the same pirate occurs, and aggression becomes 110. The probability of Charon arriving at the end of the battle is (square root of 110)/100 = 10%.
Isn't this too greasy?
Charon is a pirate satellite that can teleport other satellites, just like a Teleportation Gate can teleport a fleet.
Direction of the satellite's exit from Charon
We'd like to release the feature on August 24th, and instead of making any adjustments later, we'll immediately work with you to develop the best parameters.
A random OPS from the pirate's garage, corresponding to the player's level, emerges from Khoron. It is intended for the player to capture, similar to older OPSs.
In total, 400+ new visual OPS are planned. The mechanism for generating their technical characteristics is overseen by our dear OB.So, let's get down to business.First question for the Senate.Here's how the probability of an OPS appearing for a specific player is written in the development:
As pirate aggression accumulates to 100, with each new increase in aggression, there's a certain probability that a Charon Gateway station will be sent to the player by a pirate who has angered the player. The probability is calculated based on the aggression level squared per hundred.
An OPS emerges from Charon and begins pounding the player's planet, as usual. The player can capture the incoming OPS.Charon and the station can be destroyed, dropping scrap, but they will defend themselves.
1) How can we adjust the arrival of OPS so as not to reduce their value, while at the same time adding dynamics?
An example of how the current administration version works.
Aggression has exceeded 100, becoming, for example, 102. A new battle with the same pirate occurs, and aggression becomes 110. The probability of Charon arriving at the end of the battle is (square root of 110)/100 = 10%.
Isn't this too greasy?
7 July 2026 12:45:22
VasyaMalevich,
VasyaMalevich
🎨
VasyaMalevich
Супермедаль Императора
Цитата: Zakk
Вот и 24 число , Василий а где хорон?
В производстве, но новый срок сентябрь///////
Василий какой новый срок на 27-28 год?
VasyaMalevich
🎨
VasyaMalevich
Супермедаль Императора
Цитата: Zakk
Вот и 24 число , Василий а где хорон?
В производстве, но новый срок сентябрь///////
Василий какой новый срок на 27-28 год?
13 days ago
Quote: Zakk
Вот и 24 число , Василий а где хорон?
Благодарю вас за тем что вы отслеживаете данную разработку вместе со мной.Технически у программистов всё готово, не хватило времени на создание заявленного числа 3D станций, новых ОПС.
Я попрошу нашего отвественного дизайнера по станциям ответить в этой теме.
13 days ago
VasyaMalevich, спасибо,мы все очень ждём хорон.
13 days ago
Reputation 12
Group Terminator
Alliance Combining the Zerg and Terran
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Messages 49
Процесс идет полным ходом, Первые станции уже на подлете!
последние проверки перед первым запуском завершаются.
Первая волна должна быть вся готова на след неделе.
Прошу прощение за задержку, на старте разработки были неправильно оценены сроки по моделям.
После первого запуска дальше пойдет быстрее 👍
последние проверки перед первым запуском завершаются.
Первая волна должна быть вся готова на след неделе.
Прошу прощение за задержку, на старте разработки были неправильно оценены сроки по моделям.
После первого запуска дальше пойдет быстрее 👍
13 days ago
Присоединяюсь к извинениям. Я оценивал программную часть, но мы же ещё хотим много разнообразных визуальных станций выкатить.
12 days ago
Доброго времени суток.
Хотелось бы узнать, как идёт продвижение по данной теме. Прошла неделя.
Хотелось бы узнать, как идёт продвижение по данной теме. Прошла неделя.
5 days ago
Reputation 12
Group Terminator
Alliance Combining the Zerg and Terran
80
9
16
Points 15 015 513
Messages 49
Доброго времени! Продвижение идет полным ходом. Уже совсем скоро кто-то может неожиданно обнаружить первых гостей у себя 😱 (но я об этом не говорил)
4 days ago
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